Sunday, January 29, 2012

In my restless dreams... I see that town.

Silent Hill is one of the most atmospheric, immersive and frightening series of games I've ever played. Silent Hill 2 served as my introduction to the survival horror genre and its rich and compelling story is still one of my favourite narratives in a game. It also has one of my least favourite combat systems, as the protagonist more or less fights in slow-motion (that is, very badly). Using this game as an example, I'm going to explain how Silent Hill's combat is so broken that it actually ameliorates the gameplay.
In Silent Hill 2, you assume the role of James Sunderland, a widower who travels to Silent Hill after he receives a letter from his deceased wife. The visuals are threateningly gorgeous, the gameplay is tense and engaging, and the story gradually unfolds on several different levels throughout the course of the game, eventually delivering an unforgettable conclusion. On the flipside, the combat system and camera can be so troublesome at times that it actually seems like they've somehow acquired in-game sentience and are determined to make it as easy as possible for the acid-spewing monsters to rip your face off.
However, I believe it's this that actually manages to make Silent Hill such an enthralling game. James' total lack of fighting experience makes perfect sense in its context, and is reflected in the clumsy fighting controls. As a result, you often feel utterly helpless when approached by a monster, and the combat is so difficult and risky that each victory leaves you feeling incredibly satisfied and lucky to still be alive.
I'll be seeing that town in my restless dreams tonight...


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