Sunday, January 29, 2012

Game Persuasion

When I first saw this notion in Wednesday’s lecture, it made me think of the games provided by the course outline. I played some of them, and I have to admit that if not being guided by someone who had already played it, I would not find out soon the educational aspect revealt in But That Was Yesterday, so did the other games. Or just left them behind (usually I will do like this if I play some games I can not understand or get access to successfully) and kept the feeling of being confused and frustrated going until I forgot the game. I did not notice that games can also teach players something positive which people can apply into the daily life, cause what I always see is how it affects players in a negative way. My cousin, as he likes to play war games so much, sometimes he will say something bad and hurtful if he gets his angers, which makes me hard to believe it is from a mouth of a little child. Somehow he equals the virtual world to the daily life and uses what he thinks is the most useful way--- the badly damaged means in games on the person he is against. I think he is affected so much by those war games, which I guess are not very suitable for kids to play since their violent contents. This makes me wonder if let the kids play the educational games, will they feel being taught something as well, just like what the adults feel when playing?

I guess probably not, as I always believe only the one who has the same experience as what happens in games may figure out the deep meaning in it. Suppose if let a kid play BTWY, I think even he knew the game purpose beforehand, he would hardly feel it, not mention to apply what he learned in the game into the real life. But maybe there is an exception, like the kind of game shown in lecture, Cooking Mama Kills Animals, players might learn how to cook after being showed the cooking process, can they?

Xu Can

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