I understand your point about two very similar (ideologically) games that somehow have different ratings. Your examples of "Crash Bandicoot" and "GTA" really shows the similarities between the two.
However, ratings are made based on the game's characterization in my opinion. While "GTA" is more lifelike in the fact that characters actually look like humans, the characters in "Crash Bandicoot" are clearly fictional and "cartoonier". I think that because "Crash Bandicoot" is more animated-looking rather than "GTA", ratings for "Crash" would be lower because players don't feel the similarities between themselves personally and the characters on "Crash" where as "GTA" is more reality-based (I did say "MORE", doesn't mean it's real...) so if an 8-year-old plays it, they're more likely to assume that they can do things that they see in "GTA" BECAUSE the characters in the game look like them where as the characters in "Crash" create a kind of barrier because they are not humans and rather they are animals.
So ideologically the two games are similar (with the revenge thing) but because the playable character does not relate to the child, "Crash" becomes less of a threat and is seen more fun in my opinion. It also goes down to target audience (obviously the makers of "Crash" are aiming at younger players while "GTA" is aimed for an older group) and that affects the character designs on the game so yeah...
Hope that made sense -_-;;;;
Ju Mei
I think that is an excellent point, Ju Mei, and certainly one the censors take into account. IIRC, the censors have a different warning and treatment of cartoon violence in film as well.
ReplyDelete