This brings me to question why exactly a game like Resistance 2 I enjoy but not games like World of Warcraft (WoW). From my own experiences I found that Resistance 2 allowed players to work with other from the very start whether you know each other or not. WoW however did not, it placed me on my own to approach other players and clans to ask to join them. If you were unlucky as i was, you were not accepted into any and so were left to be in a MMOG alone unable to compete with other players or to attempt greater challenges. This also brings me back to the article The Mangle of Play and of the article by Bernard Perron and Mark J. P. Wolf titled Introduction, which discusses that the gamer's experiences are different even when playing the same game. This is alike for both MMOG's and those with seemingly limited content can provide very different experiences of play.
I found both the readings very interesting and helpful, providing new insights and perspectives into videogames both online and offline. For those who do not have to read the second reading I highly recommend it.
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