Sunday, January 15, 2012

One Chance - an emotional experience?


I found it interesting in the lecture when Kevin was speaking about gamers emotions associated with gaming, for example feeling ‘imaginary’ sadness, shock, trauma and helplessness when others in the game were to loose their lives etc. When playing ‘One Chance’ for the first time I could not work out how to play so I had to Google the instructions. In my quest to find them, I came across lots of comments posted by other players of ‘One Chance’ expressing the sadness they felt upon discovering their wife dead, and helplessness they experienced when unable to save their family and the world. After figuring out how to play the game and playing it a few times (the outcome always horrid), I only felt a tad disappointed that I did not manage to save the world. I did not feel for my dead wife or dead work colleagues on the floor at all. I accept that these feelings (trauma, sadness etc) are felt in gaming communities where player become immersed, play for hours, develop friendships and support other gamers and avatars in the community, and because of these reasons I understand that gamers experience these feelings (imaginary or not) however I found it slightly odd that people felt so upset about their experience in ‘One Chance’ as it is harder to become immersed in it (inconsistent environment, limited character interaction, over within 5 minutes etc).

Emma Jane

1 comment:

  1. The other question is the extent to which your context shaped the experience, in that you knew possibilities that might happen ahead of time, when many players discovered consequences to their actions only as part of play.

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