Friday, January 20, 2012

Like a Movie


So I played Final fantasy 13 the other day. I never really caught on to the whole Final Fantasy franchise growing up. I watched one of my friends from primary school once. I learnt there was this bird thing called a Chocabo and one of the main character was named Cloud but that it. Naturally, when I came to play Final Fantasy 13 I immediately recognized the yellow chicken nesting in the token black guy’s afro and asked were is Cloud?

The graphic were amazing! It was like watching a movie. And then I walked around for a bit… And watched another movie! I must give grace to the fact that it was just the beginning of the game and it was establishing shit loads of characters but there was a cut scene ever couple of minute. Great cut scene but coming from a first person shooter dominated background, I found Final Fantasy 13 less like a game and more like a motion picture.

With regards to game play my IMMERSION was put right out from the get go. Not just from the fact that my attention is now drawn to the impenetrable fence lines that I could have jumped in real life, thanks Kevin, but also because of the ridiculous control adjustment interface. Within the game you are given one chance to calibrate how you want your camera to move in relation to the thumb sticks. After this you have to exit the game and go to the starting menu to change it. What’s even more frustrating is you cant actually test it out within the game to get a feel for it before you accept. So from the start menu one must pick the camera control > load game > see if the like it > if they don’t, quit > repeat steps 1 – 3 until they are satisfied OR decide F*ck it who needs to control the camera anyway.

Once I got past the initial frustration I did enjoy the game. I guess it was kind of like suspending your disbelief when you watch Mission Impossible 4. Instead of registering the guy doing all the cool spy shit as the poster-boy for Scientology you see Ethan Hunt.

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