I believe the same type of phenomenon occurs in video games. In Resident Evil 4, I didn't sell my handgun and buy a magnum so that I could explode the head of every zombie that crossed my path and laugh maniacally as the blood spurted from their neck; I did it because I knew it would make the upcoming section easier if I could take down every enemy with a single headshot. Just like Odd Future, the violence itself is not the main attraction - it's how that violence operates in its narrative context to produce an atmospheric and engaging experience. Furthermore, the violence portrayed in video games is often so far-removed from reality that it's difficult to forget that it is just a game, and that the violence isn't appropriate when out of context.
Just as rap musicians often assume an alter-ego when they step on stage to rap about fictional things, video game players assume the role of a protagonist who commits fictional acts in a fictional world. Both are meant to be enjoyed, not imitated.
Elliot A.S.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.